RoboRacer
Formerly F1TENTH. Teams build a small autonomous race car to a reference spec and write software to avoid crashes, cut lap times and overtake. Used at dozens of universities, with an annual Grand Prix.
- Mapping
- Time trials
- Head-to-head
A race gives a lap time and a finishing position, so everyone can see whether the software got better.
We plan to climb in scale, from 1:10 cars to full-size race cars, entering the series where university teams race autonomy against each other.
Formerly F1TENTH. Teams build a small autonomous race car to a reference spec and write software to avoid crashes, cut lap times and overtake. Used at dozens of universities, with an annual Grand Prix.

A collegiate series where university teams design, build and race fully autonomous electric go-karts, including the AKS Purdue Grand Prix.
The driverless class of Formula Student, where student-built race cars run dynamic events on their own around a coned track.

University teams program fully autonomous race cars and compete at major tracks. In September 2026 it ran a head-to-head passing competition at Laguna Seca.
The Abu Dhabi Autonomous Racing League, run by ASPIRE. It races fully autonomous cars at Yas Marina Circuit and has expanded to Europe.
Racing pushes every part of the autonomy stack at once. Each sector of a lap leans on a different one.
Seeing the track and other cars clearly while moving fast.
Knowing exactly where the car is at racing pace.
Guessing what the other cars will do next.
Choosing a racing line many times a second.
Driving at the edge of grip without losing it.
Running models on the car with almost no delay.
Most series run some version of these three formats. Each one stresses a different part of the stack.
One car, an empty track, the fastest clean lap. Tests localization and how hard the controller can push.
Two or more cars on track at once. Tests opponent detection, prediction and safe racing lines.
Overtake at speed without contact. Tests planning and control at the edge of grip.
Racing has room for software and hardware people. Most members own one of these.
Detecting the track, cones and other cars from lidar and cameras at speed.
Building a map of the track and knowing where the car is on it, many times a second.
Racing lines, overtakes and strategy against opponents.
Steering and throttle that hold the line at the limit of grip.
Building and maintaining the cars, sensors, compute and wiring.
Virtual tracks for testing every change before it touches a car.
The objective isn't participation.
We race to win.
Faster lap times are the clearest proof that a perception or planning change worked.